Call for Papers
GAME PHYSICS AND MECHANICS INTERNATIONAL CONFERENCE 2015
with Technical Co-Sponsor
IEEE Computer Society USA
IEEE Malaysia Section
25 – 27 August 2015 at Langkawi Island, Kedah, Malaysia.
GAME PHYSICS AND MECHANICS INTERNATIONAL CONFERENCE 2015 will be held in Langkawi, Kedah, Malaysia where visitors can enjoy a variety of activities and entertainment. The conference will be held over three days, with paper presentations from the international community of authors, including presentations from keynote speakers.
GAMEPEC 2015 aims to be a premier venue for researchers and industry practitioners to share their new ideas, original research results and practical development experiences from Games Physics and Mechanics tracks.
Prospective authors are invited to submit full papers of no more than FIVE (5) pages including results, figures and references according to standard formatting in the website. Submission is through the conference website and must adhere to guidelines available at the website.
Submission Deadline Extended – May 31, 2015
Acceptance notification From June 15, 2015
Final registration June 30, 2015
Final papers submissions June 30, 2015
Conference August 25 – 27, 2015
Main Core Tracks –
A) Game Physics and Mechanics
GAMEPEC 2015 covers, but not limited to, the following topics:
A1. Game Physics with Mathematics – Rigid Bodies Kinematics (Forces, Momenta, Energy, etc), Rigid Bodies Motion (Netwonian Dynamics, Lagrangian Dynamics and other Dynamics in Games), Deformable Bodies (Elasticity, Stress, and Strain, Mass-Spring Systems, Control Point Deformation, Free-Form Deformation, Implicit Surface Deformation), Fluid and Gases, Physics Engine (Collision Culling, Collision Detection, and related fields), Linear Algebra, Calculus, Affine Algebra, and other mathematics related with Games
A2. Game Mechanics and Gameplay -Internal Economy in Games, Machinations in Games, Common Mechanisms, Design Patterns, Simulating and Balancing Games, Building Economies, Integrating Level Design and Mechanics, Progression Mechanism, Meaningful Mechanics and others
Secondary Tracks – B) Other Topics in Game Technology
B1. Computer Games, Multimedia – A discussion not only about the components and designs (software and hardware) of computer games and multimedia but also on its’ social implications such as censorships and regulations, education, and training. This would also be a platform to gather future trends and visions on multimedia games, strategies and troubleshooting.
B2. Cloud Computing and Virtualization – Discussions on the value of cloud computing, theoretical and historical analyses and comparisons of different cloud business models and applications. This will also include discussions about the incubation process of IT Virtualization, security and future trends.
B3. Web Technologies and Internet Applications – Discussions on the emerging and future trends on web technologies and internet applications. Education and training are also one of the key areas to be emphasized on this topic.
B4. Social Computing and Behavioural Modelling – Discussions on evolution and historical influences of social computing, applications and behavioural modelling and all its implications. Public may also present their opinions on trending topics and case studies.
B5. Enterprise Resource Planning & Supply Chain Management – Discussions on ERP and Supply Chain Management performance, security, and maintenance. Topics would also include processes and implementations, tactics and strategies to adapt.
B6. Mobile Communications, Networking and Applications – -Discussions on soft components of mobile networking and applications together with its systems, networks, mobile computing and network security. Major innovations and future trends would be one of the most trending topics for this area in which all mobile users can easily relate to.
Looking forward to your support, participation & contribution in GAMEPEC 2015!